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Getting started

Quick start

Create a Studio Project and complete a capture, edit, delivery, and review run.

Capture Studio 26.8.5Unity 6000.0+Built-in · URP · HDRPEditor onlyOffline first
  1. Open Tools > Kiwi Studios > Capture Studio.
  2. In Capture, choose Create Studio Project and save it under Assets.
  3. Select the generated Capture Plan and its first shot.
  4. Assign a scene and choose Game View, a targeted camera, RenderTexture, 360, movie, image sequence, audio, or HDRP AOV as appropriate.
  5. Set warm-up, stable-ready duration, timeout, retry, locale, quality, state, and output profile values.
  6. Choose Preview expanded plan. Review every queue item and final take destination. Preview does not change editor state.
  7. Choose Start complete run. The Run Center stays visible across workspaces and domain reloads.
  8. In Edit, relink or explicitly import media, arrange tracks and clips, and render frame previews.
  9. In Deliver, review the project’s pinned catalog revision, preflight, and render the maintained variants you kept in the project.
  10. In Review, inspect decoded opening, middle, and closing frames, hashes, warnings, and the restoration receipt.

The generated Studio Project is a starting point, not hidden state. Plans, shots, sequences, tracks, clips, and profiles are ordinary YAML-serializable assets with stable identities and Undo/Redo.

Still stuck?

Bring the run receipt with you.

Include the Capture Studio version, Unity version, operating system, render pipeline, Recorder version, output profile, receipt, restoration status, and a minimal reproduction.

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Capture Studio 26.8.5

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