Capture plans
Define repeatable multi-scene capture work with readiness checks, preparation, state adapters, deterministic variables, and Recorder-backed execution.
Capture Studio
Coming soonPlan repeatable Unity captures, edit media sequences, and deliver channel variants with local verification.
Marketplace release coming soon
In development · 26.8.5
production workflow
The product is editor-only and offline-first. Source media remains where it is unless you explicitly import it, and completed outputs retain receipts and restoration state instead of silently overwriting earlier work.
Define repeatable multi-scene capture work with readiness checks, preparation, state adapters, deterministic variables, and Recorder-backed execution.
Relink external media, arrange complete sequences, keyframe clip-relative transforms and effects, and retain source-safe edits.
Build title, slate, overlay, mask, keying, and color workflows with explicit composition and delivery boundaries.
Mix gain, pan, fades, EQ, compression and limiting; review loudness; and author SRT or WebVTT delivery.
Preflight maintained channel variants, stage output, verify decoded media, then atomically finalize the intended deliverable.
Retain run receipts, verification state, restoration status, and bounded recovery so interrupted or failed work is inspectable.
explicit boundaries
Capture Studio targets Unity 6000.0+ Editor workflows across Built-in, URP, and HDRP. Platform and encoder behavior is governed by the maintained compatibility documentation rather than a blanket codec claim.
The package uses Release Core 26.8.5 as a bundled internal release/evidence component. Release Core is not a separate public product.
complete guide
The documentation covers installation, quick start, capture plans, readiness, external media, editing, effects, audio, captions, delivery profiles, evidence, automation, compatibility, privacy, troubleshooting, upgrades, uninstall, and credits.